On Outer Wilds I worked on a whole bunch of stuff, but mainly the large-scale environment terrain and methods involved for making it.
Design team that made the grayboxes: Alex Beachum, Loan Verneau
Art Director: Wesley Martin
Graphics/Tools Engineer that made the fancy shaders: Logan Ver Hoef
Concept art: Saiful Haque, Ian Jacobson
Nomai architecture: Alena Leontyeva, Emily Blatnicky
Environment terrain: Lara Colson, Gus Lambrechtsen
3d artists: Lanaea Bowie, Nicholas Kim
Turntable of Ember Twin's southern cave systems. I made the seafoam-green-looking cave, Gus Lambrechtsen made the rest.
From the perspective of a player, most of these paths are just level walking surfaces.